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Shader Settings

Culling Mode

Culling ModeDescription
BackDon't render polygons that are facing away from the viewer (default) i.e. back-facing polygons are culled.
FrontDon't render polygons that are facing towards the viewer. Used for turning objects inside-out.
OffDisables culling - all faces are drawn. Used for special effects.

Auto Render Queue

When enabled, system automatically determines rendering order.

Render Queue

Rendering order in the scene.

Transparency

Enables different modes that allow the simulation of a variety of transparent objects.

Stencil

Control the stencil buffer which manipulates pixel drawing.

StencilDescription
Replace Stencil Buffer withReplaces a pixel value in stencil buffer with Stencil Value when drawing.
Draw If Not Equal toDraw a pixel when the number in stencil buffer isn't equal to Stencil Value.
OffNothing is written to stencil buffer and Stencil Value doesn't affect at all when drawing.

Stencil Value

Stencil value that's submitted to the stencil buffer for controlling the per-pixel drawing. Min is 0. Max is 255. The default is 0.

Clipping

Allow for the use of a texture to control the transparency of the shader.

ClippingDescription
OffDisable clipping.
OnEnable clipping.
Clip TransparencyEnable clipping with Transparency Level.

Clipping Mask

A gray scale texture which utilises its brightness to control transparency.

Invert Clipping Mask

Invert clipping mask results.

Clipping Level

Specifies the strength of the clipping mask.

Transparency Level

Adjusts the transparency by considering the gray scale level of the clipping mask as an alpha value.

Use Base Map Alpha as Clipping Mask

Use Base Map Alpha as Clipping Mask instead of Clipping mask texture.