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Shader Settings

Culling Mode

Culling Mode Description
Back Don't render polygons that are facing away from the viewer (default) i.e. back-facing polygons are culled.
Front Don't render polygons that are facing towards the viewer. Used for turning objects inside-out.
Off Disables culling - all faces are drawn. Used for special effects.

Auto Render Queue

When enabled, system automatically determines rendering order.

Render Queue

Rendering order in the scene.

Transparency

Enables different modes that allow the simulation of a variety of transparent objects.

Stencil

Control the stencil buffer which manipulates pixel drawing.

Stencil Description
Replace Stencil Buffer with Replaces a pixel value in stencil buffer with Stencil Value when drawing.
Draw If Not Equal to Draw a pixel when the number in stencil buffer isn't equal to Stencil Value.
Off Nothing is written to stencil buffer and Stencil Value doesn't affect at all when drawing.

Stencil Value

Stencil value that's submitted to the stencil buffer for controlling the per-pixel drawing. Min is 0. Max is 255. The default is 0.

Clipping

Allow for the use of a texture to control the transparency of the shader.

Clipping Description
Off Disable clipping.
On Enable clipping.
Clip Transparency Enable clipping with Transparency Level.

Clipping Mask

A gray scale texture which utilises its brightness to control transparency.

Invert Clipping Mask

Invert clipping mask results.

Clipping Level

Specifies the strength of the clipping mask.

Transparency Level

Adjusts the transparency by considering the gray scale level of the clipping mask as an alpha value.

Use Base Map Alpha as Clipping Mask

Use Base Map Alpha as Clipping Mask instead of Clipping mask texture.